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StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-recognised 1996 SSI launch War Wind. The unit kinds available to Each individual race determine its racial identification. The Protoss can discipline potent and expensive warriors and equipment, when the Zerg rely on sheer numbers and velocity to overwhelm their opponents.

The as opposed to manner also includes 헬스케어 the "Archon" alternative, wherever the matches are ostensibly 1v1 but multiple human player Manage what is often managed by a single individual.

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